tag:blogger.com,1999:blog-22216929558361864702024-03-13T14:21:00.495+02:00Quake 2 Dawn of Darkness total conversion fan siteQuake 2 Dawn of Darkness moddingUnknownnoreply@blogger.comBlogger187125tag:blogger.com,1999:blog-2221692955836186470.post-58184253550067862092023-06-13T00:11:00.011+03:002023-06-14T01:44:25.767+03:00Decorative rain gutter from Borsec, Romania<div class="separator" style="clear: both; text-align: center;">
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<a href="https://1.bp.blogspot.com/-7xyUDRAr238/XWRuyE-xP1I/AAAAAAAAEYY/4GvPozCOsLETMhmOMNT42rRms1fOqCwLACLcBGAs/s1600/IMG_20190726_114441.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://1.bp.blogspot.com/-7xyUDRAr238/XWRuyE-xP1I/AAAAAAAAEYY/4GvPozCOsLETMhmOMNT42rRms1fOqCwLACLcBGAs/w640-h360/IMG_20190726_114441.jpg" width="640" /></a></div><p></p><p>I have made other photos, but they are somewhere on my pc. <br /></p><p>The following are from google maps.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI9wpz9KyBh_AwFEmk9F1PDHd6iopQbtrUm0hcUV0YD9lkQrZqvSbeyWvOAdAkpTblNYihWaazI3KdZd_Ut-qAlOQ8ZSVusZz9QCJsNBGlfuY2q67t-ecGC0alYsGiScRmJ2yehwqe_25i1_D5vuXl8labz9zFLhE104yPkIB8Va8Rs142EXLRtBrr3w/s1080/Screenshot_20230614_005943_Firefox.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="477" data-original-width="1080" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI9wpz9KyBh_AwFEmk9F1PDHd6iopQbtrUm0hcUV0YD9lkQrZqvSbeyWvOAdAkpTblNYihWaazI3KdZd_Ut-qAlOQ8ZSVusZz9QCJsNBGlfuY2q67t-ecGC0alYsGiScRmJ2yehwqe_25i1_D5vuXl8labz9zFLhE104yPkIB8Va8Rs142EXLRtBrr3w/w400-h176/Screenshot_20230614_005943_Firefox.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqNviLSOCqsXp_Ttq1Yg_JjG-Nsdqt_0XMTObBEh03T2XzXiv6UK3FZWkcUwOdfJ9ZAUoNqkJCX7phvHgid0BJhYvtngssgrfBdDR-TKsbuuc_Elp2gd7s-ixI9AbQRt2M7aiqocskxQEGp9VtXU0QQx7TzEsNSR3BXA_WD1ir5SW31hFrmHolhuf_5g/s1080/Screenshot_20230614_005959_Firefox.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="482" data-original-width="1080" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqNviLSOCqsXp_Ttq1Yg_JjG-Nsdqt_0XMTObBEh03T2XzXiv6UK3FZWkcUwOdfJ9ZAUoNqkJCX7phvHgid0BJhYvtngssgrfBdDR-TKsbuuc_Elp2gd7s-ixI9AbQRt2M7aiqocskxQEGp9VtXU0QQx7TzEsNSR3BXA_WD1ir5SW31hFrmHolhuf_5g/w400-h179/Screenshot_20230614_005959_Firefox.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEgtQMJq4hMyGpA3Lo5Re_F5R4wpZFi9bWvn5PWf9uS8YqNCSuN31_61PF-U10j04C0e3NrMhYou5Lf9YeghbDWHDSIv7Ta8ETftyZNOhlP8SI4YZoEk5ianpe656g65KT81m_DdfM_jOB1UabNWpjq_dRXgnVQppW4IIfMhubPEFRCg4DGreiuPu7dw/s1080/Screenshot_20230614_010155_Firefox.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="477" data-original-width="1080" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEgtQMJq4hMyGpA3Lo5Re_F5R4wpZFi9bWvn5PWf9uS8YqNCSuN31_61PF-U10j04C0e3NrMhYou5Lf9YeghbDWHDSIv7Ta8ETftyZNOhlP8SI4YZoEk5ianpe656g65KT81m_DdfM_jOB1UabNWpjq_dRXgnVQppW4IIfMhubPEFRCg4DGreiuPu7dw/w400-h176/Screenshot_20230614_010155_Firefox.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyIeH9gJCKq0irdttpGhtADcy7jICUf4rhAtoC-UThrG_pEWAOxDE5zCc63Wp8DSSpDpZkudn4HLHMpqmp8K3Rm2PgvAuesttMU82MtrSlTFAEerSKi-CAZa1XM2J-8kpO9Nct1jJSvJXO5tDBxO2946omA02JtQ6BTpvru4rGUVdm7HiMbYQu58nN-A/s1080/Screenshot_20230614_010312_Firefox.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="506" data-original-width="1080" height="188" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyIeH9gJCKq0irdttpGhtADcy7jICUf4rhAtoC-UThrG_pEWAOxDE5zCc63Wp8DSSpDpZkudn4HLHMpqmp8K3Rm2PgvAuesttMU82MtrSlTFAEerSKi-CAZa1XM2J-8kpO9Nct1jJSvJXO5tDBxO2946omA02JtQ6BTpvru4rGUVdm7HiMbYQu58nN-A/w400-h188/Screenshot_20230614_010312_Firefox.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikf7xk1A1oMh_pa8Gkx0uVlszq3HGcL7m1-Gn0cGPbXhDi9kZ2WJdpHEmPfRpSW2MLhcitv64webXEZEE3Gpf_qcQLdJwcCyc0CIiipG9sijmDfmtMxMCVwGilCLI3rqgz13mMn-EBxk5CmvqnslfFHPkXknzCY_i-C41vpRB3sDKvGoU5dFbo851BQQ/s1080/Screenshot_20230614_010411_Firefox.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="1080" height="181" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikf7xk1A1oMh_pa8Gkx0uVlszq3HGcL7m1-Gn0cGPbXhDi9kZ2WJdpHEmPfRpSW2MLhcitv64webXEZEE3Gpf_qcQLdJwcCyc0CIiipG9sijmDfmtMxMCVwGilCLI3rqgz13mMn-EBxk5CmvqnslfFHPkXknzCY_i-C41vpRB3sDKvGoU5dFbo851BQQ/w400-h181/Screenshot_20230614_010411_Firefox.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8ymlisXyRl95wXdHl7ofcWDSknsk3tsKHfgfT21DdfFTgi5gkW7gyAdD-zswhv9Qhd-OxnDLjed2DZt12UL7kNNluZh6BJ0Aq4ljLEe1gYzPEKZFihSCGyVoUCImhyM9ITDgcARs8cRtDqPllsfsUuD7di54q6I829a1QaK0E9I1Zve_W-oh-uYy9aA/s1080/Screenshot_20230614_010610_Firefox.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="484" data-original-width="1080" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8ymlisXyRl95wXdHl7ofcWDSknsk3tsKHfgfT21DdfFTgi5gkW7gyAdD-zswhv9Qhd-OxnDLjed2DZt12UL7kNNluZh6BJ0Aq4ljLEe1gYzPEKZFihSCGyVoUCImhyM9ITDgcARs8cRtDqPllsfsUuD7di54q6I829a1QaK0E9I1Zve_W-oh-uYy9aA/w400-h179/Screenshot_20230614_010610_Firefox.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHWqqmSYM8SReIGcYE_NYBSZjZaH2eF8UBFh6oe9Jx3PJx9r1bntWkafArOke2FiSOCASRXTBaskWnbjBuCVehYvxRP7FPuHn84n-yIZdPhXnIAblisKbLy7vA_dwlKMAnxBKJKUUM1fnXEP9XtKCX9SqDsI78GlBIQxfSxY1VAglmO1QEpdPSIPROkQ/s1080/Screenshot_20230614_011002_Firefox.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="492" data-original-width="1080" height="183" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHWqqmSYM8SReIGcYE_NYBSZjZaH2eF8UBFh6oe9Jx3PJx9r1bntWkafArOke2FiSOCASRXTBaskWnbjBuCVehYvxRP7FPuHn84n-yIZdPhXnIAblisKbLy7vA_dwlKMAnxBKJKUUM1fnXEP9XtKCX9SqDsI78GlBIQxfSxY1VAglmO1QEpdPSIPROkQ/w400-h183/Screenshot_20230614_011002_Firefox.png" width="400" /></a></div> <div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwaOGiI41u_Ocy-lEKThYAqNw-sxxXzK_A5fhC8QQgV90sECWBUkueTNOD6cGhZ77cfY46DYVjmqdsDH_tSfO_vVxtgeMO-XUc6YY3AUgR0CbOf3rE6zZJ9hJ5bF0GvxLtL3DeHIsiWdeOT8VP1teG0IBj7rtU5dZp3SAsxhMaYWP9t3SVBeeYBccitA/s1080/Screenshot_20230614_012647_Firefox.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="455" data-original-width="1080" height="169" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwaOGiI41u_Ocy-lEKThYAqNw-sxxXzK_A5fhC8QQgV90sECWBUkueTNOD6cGhZ77cfY46DYVjmqdsDH_tSfO_vVxtgeMO-XUc6YY3AUgR0CbOf3rE6zZJ9hJ5bF0GvxLtL3DeHIsiWdeOT8VP1teG0IBj7rtU5dZp3SAsxhMaYWP9t3SVBeeYBccitA/w400-h169/Screenshot_20230614_012647_Firefox.png" width="400" /></a></div> <p></p><p>Of course that, if the photos i took are the same as those from google maps, i will keep only those taken by me, without cables, zoom in etc.<br /></p><p> </p><p> </p><p> </p><p> </p><p> </p><p><br /></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-29065681011800917762023-05-28T19:45:00.004+03:002023-06-03T00:23:55.535+03:00In buymeacoffee, i will switch to Stripe<p>For you to help me, i will switch from PayPal to Stripe, for buymeacoffee.</p><p> </p><p></p><blockquote>PayPal is no longer supported on Buy Me a Coffee.</blockquote><br /><a href="https://help.buymeacoffee.com/en/articles/5787433-how-to-change-my-membership-payment-method-from-paypal" target="_blank">how to change my membership payment method from paypal</a><p></p><p>I asked if a intellectual property rights option can be added, to be paid as a artist.<br /><br /></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-51553551109753998252023-04-25T03:22:00.005+03:002023-04-25T03:37:49.802+03:00Quake 2 Dawn of Darkness and RTX client problem<p>There are few problems and the default Quake 2 weapons is one of them.</p><p>One image shows the dagger in the link below, using RTX client, emwhich is using ray-tracing. <br /></p><p><a href="https://github.com/NVIDIA/Q2RTX/issues/209" target="_blank">Dawn of Darkness mod is not compatible</a> </p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-89124613764024484002022-10-30T22:09:00.001+02:002022-10-30T22:09:07.214+02:00Halloween drawing<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ6y_v-CR6J1OH3tTsGn9_zFR1flNHxMCjzb2hmC_hvNsNzlZ3GPjjGzNu6AnZawVg4D7tsxKeYum10UJUkGHHC0y0fJx7YDa0nhU-mX0Jnqxcu1VTiEkWjxjj32sc1Gx1GJaTnl-xEbY_knECgrBQi3vIhqjfR2Ikl61uv6xMNSv2aLywDaxGj_91jg/s800/53372cf0-6ae4-4dd3-8815-062799294022.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ6y_v-CR6J1OH3tTsGn9_zFR1flNHxMCjzb2hmC_hvNsNzlZ3GPjjGzNu6AnZawVg4D7tsxKeYum10UJUkGHHC0y0fJx7YDa0nhU-mX0Jnqxcu1VTiEkWjxjj32sc1Gx1GJaTnl-xEbY_knECgrBQi3vIhqjfR2Ikl61uv6xMNSv2aLywDaxGj_91jg/w400-h300/53372cf0-6ae4-4dd3-8815-062799294022.png" width="400" /></a></div><br /><p></p><p>My brother draws in pencil and sometimes in felt pen. </p><p>I draw in Sketchbook with a 2B, like in the above drawing.<br /></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-20069475007140129322022-06-20T23:59:00.003+03:002022-06-20T23:59:36.843+03:00Copyright terms are updated<p> https://www.buymeacoffee.com/Roarke/copyright-terms</p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-87056606667969218402022-02-19T01:57:00.009+02:002023-06-13T00:12:50.627+03:00News about my brother fantasy drawings<p>My brother started to make fantasy drawings and plans to sell them.</p><p>I will make a button here, on the blog, where they will be presented in a lowered resolution if they will be sold.</p><p>The drawings will be sold below :</p><div class="widget Text" data-version="1" id="Text2"><a href="https://www.patreon.com/RoarkeandRoarkes?fan_landing=true" target="_blank">Patreon</a></div><div class="widget Text" data-version="1" id="Text2"><br /></div><div class="widget Text" data-version="1" id="Text1"><a href="https://www.buymeacoffee.com/Roarke" target="_blank">buymeacoffee</a></div><div class="widget Text" data-version="1" id="Text1"> </div><div class="widget Text" data-version="1" id="Text1"> </div><div class="widget Text" data-version="1" id="Text1">Thank you !<br /></div><p> <br /></p><p> </p><p> <br /></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-69777039186190797982021-01-23T06:55:00.000+02:002021-01-23T06:55:02.202+02:00Quake 2 Dawn of Darkness review<p><span data-offset-key="5865o-0-0"><span data-offset-key="c43nt-0-0"><span data-text="true">Quake 2 Dawn of Darkness is a total conversion mod made by Ward Six Entertainment in 1999 and is a fantasy rpg fps game. </span></span></span></p><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="4sfnt" data-offset-key="eipap-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="eipap-0-0"><span data-offset-key="eipap-0-0"><span data-text="true">The game follows Roarke, who in the past was a warlord in the Lucitanian army that seeing the true face of evil, was caught between honor and his family, his daughter Sylmaril.</span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="4sfnt" data-offset-key="9qrdc-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="9qrdc-0-0"><br data-text="true" /><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="4sfnt" data-offset-key="6lh6o-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="6lh6o-0-0"><span data-offset-key="6lh6o-0-0"><span data-text="true">This total connversion has new npc, monsters, items that can heal you, textures and weapons.</span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="4sfnt" data-offset-key="5q4gb-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5q4gb-0-0"><span data-offset-key="5q4gb-0-0"><span data-text="true">The weapons have different types of dealing damage.</span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="4sfnt" data-offset-key="1b6bm-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="1b6bm-0-0"><span data-offset-key="1b6bm-0-0"><span data-text="true">For example :</span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="1b6bm-0-0"><span data-offset-key="1b6bm-0-0"><span data-text="true"><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-hivhXEdYb4E/YAuo9-ydPFI/AAAAAAAAFVg/94JZwGQjj0QEHDCO9Nv_KP1f2Mu5kWDeQCLcBGAsYHQ/s1024/1.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="1024" height="300" src="https://1.bp.blogspot.com/-hivhXEdYb4E/YAuo9-ydPFI/AAAAAAAAFVg/94JZwGQjj0QEHDCO9Nv_KP1f2Mu5kWDeQCLcBGAsYHQ/w400-h300/1.gif" width="400" /></a></div> </span></span><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="1u7dh-0-0"><span data-offset-key="1u7dh-0-0"><span data-text="true">Knife movements, not fluent in the animation here</span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="1u7dh-0-0"><span data-offset-key="1u7dh-0-0"><span data-text="true"> </span></span></div><span data-offset-key="1b6bm-0-0"><span data-text="true"></span></span><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="4sfnt" data-offset-key="5s3tb-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5s3tb-0-0"><span data-offset-key="5s3tb-0-0"><span data-text="true">The dagger can swing from left to right to slash, and down and up to stab.</span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="4sfnt" data-offset-key="f1ehv-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="f1ehv-0-0"><span data-offset-key="f1ehv-0-0"><span data-text="true">The sword can parry and it can parry arrows too but i am not to fond of this and i tend not to use it when facing archers. </span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="4sfnt" data-offset-key="bmphd-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="bmphd-0-0"><span data-offset-key="bmphd-0-0"><span data-text="true">It may be a sort of a Matrix type of super hero or maybe the developers was thinking that Roarke had a six sense or something, or maybe when he encountered the witch in the game, something changed in him.</span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="bmphd-0-0"><span data-offset-key="bmphd-0-0"><span data-text="true"> <div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-wA0_TbEMJX4/YAupL1EK97I/AAAAAAAAFVk/UJ_AHGga0CA__c8UImvxf3yH2UmkeomQACLcBGAsYHQ/s1024/2.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="1024" height="300" src="https://1.bp.blogspot.com/-wA0_TbEMJX4/YAupL1EK97I/AAAAAAAAFVk/UJ_AHGga0CA__c8UImvxf3yH2UmkeomQACLcBGAsYHQ/w400-h300/2.gif" width="400" /></a></div></span></span><br /><span data-offset-key="bmphd-0-0"><span data-text="true"><span data-text="true">The game will help you in the beginning</span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="bmphd-0-0"><span data-offset-key="bmphd-0-0"><span data-text="true"><span data-text="true"> <div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-O8V0I06GvEs/YAupXrX_ovI/AAAAAAAAFVw/uEqV-pl-fKUSGdHVk-VSwi3PK52VnTySgCLcBGAsYHQ/s1024/3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="1024" height="300" src="https://1.bp.blogspot.com/-O8V0I06GvEs/YAupXrX_ovI/AAAAAAAAFVw/uEqV-pl-fKUSGdHVk-VSwi3PK52VnTySgCLcBGAsYHQ/w400-h300/3.png" width="400" /></a></div></span></span></span><br /><span data-offset-key="bmphd-0-0"><span data-text="true"><span data-text="true"><span data-text="true">Enemy is hurt and abandons the fight</span></span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="bmphd-0-0"><span data-offset-key="bmphd-0-0"><span data-text="true"><span data-text="true"><span data-text="true"><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-6ZvRdJD-K-I/YAuphH7VlFI/AAAAAAAAFV4/E7D7w3TyrKoOoDss3el6fdxqGecZ8KJlACLcBGAsYHQ/s1024/4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="1024" height="300" src="https://1.bp.blogspot.com/-6ZvRdJD-K-I/YAuphH7VlFI/AAAAAAAAFV4/E7D7w3TyrKoOoDss3el6fdxqGecZ8KJlACLcBGAsYHQ/w400-h300/4.png" width="400" /></a></div> </span></span></span></span><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="9njqu-0-0"><span data-text="true">The arrows can penetrate different type of surfaces</span></div><span data-offset-key="bmphd-0-0"><span data-text="true"><span data-text="true"><span data-text="true"></span></span></span></span><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="4sfnt" data-offset-key="4sb43-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="4sb43-0-0"><span data-offset-key="4sb43-0-0"><span data-text="true">What is interesting here is that the textures have abreviations that dictate what a texture do as acting as a surface.</span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="4sfnt" data-offset-key="cqso4-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="cqso4-0-0"><span data-offset-key="cqso4-0-0"><span data-text="true">For example the arrow will pierce a wooden board but will deflect of a metal beam.</span></span></div></div></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="bmphd-0-0"><span data-offset-key="bmphd-0-0"><span data-text="true"> <br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-qtsZ_NLbO5I/YAup0frDpZI/AAAAAAAAFWM/gXQjK7yWpLQtsniICbQLsNfYLv2Yq-SUACLcBGAsYHQ/s1024/5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="1024" height="300" src="https://1.bp.blogspot.com/-qtsZ_NLbO5I/YAup0frDpZI/AAAAAAAAFWM/gXQjK7yWpLQtsniICbQLsNfYLv2Yq-SUACLcBGAsYHQ/w400-h300/5.png" width="400" /></a></div></span><br /><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="4sfnt" data-offset-key="7585j-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="7585j-0-0"><span data-text="true">Low health and low ammo on your bow will give you a sense of dread</span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="4sfnt" data-offset-key="otl4-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="otl4-0-0"><span data-offset-key="otl4-0-0"><span data-text="true">Cannons in the game are prefabs made by poly parts that can have the</span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="4sfnt" data-offset-key="aene6-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="aene6-0-0"><span data-offset-key="aene6-0-0"><span data-text="true">means to use cannon balls ammo, almost like making a cannon in Quake 2.</span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="aene6-0-0"><span data-offset-key="aene6-0-0"><span data-text="true"><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-oU4l4vrGmMw/YAup-kEcPaI/AAAAAAAAFWQ/BTbXdD2TusswYr8WNKFpNZX7nhT0MaFTQCLcBGAsYHQ/s1024/6.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="1024" height="300" src="https://1.bp.blogspot.com/-oU4l4vrGmMw/YAup-kEcPaI/AAAAAAAAFWQ/BTbXdD2TusswYr8WNKFpNZX7nhT0MaFTQCLcBGAsYHQ/w400-h300/6.gif" width="400" /></a></div></span></span><br /><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="4sfnt" data-offset-key="f8p7b-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="f8p7b-0-0"><span data-text="true">A glass item can be shattered</span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="4sfnt" data-offset-key="2m1gl-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="2m1gl-0-0"><span data-offset-key="2m1gl-0-0"><span data-text="true">You can turn the game with the prefabs in a more steampunk type of game and also give it a different story with the Quake army knife editor.</span></span></div></div><span data-offset-key="aene6-0-0"><span data-text="true"> <div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-H4Qm_Ld3yGk/YAuqNbGr1ZI/AAAAAAAAFWc/1VtFf_YibJ4vvFYYPMkYHNYkSvQRlMUqQCLcBGAsYHQ/s1024/7.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="1024" height="300" src="https://1.bp.blogspot.com/-H4Qm_Ld3yGk/YAuqNbGr1ZI/AAAAAAAAFWc/1VtFf_YibJ4vvFYYPMkYHNYkSvQRlMUqQCLcBGAsYHQ/w400-h300/7.png" width="400" /></a></div><br /></span></span></div></div><span data-offset-key="bmphd-0-0"></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="bmphd-0-0"><span data-offset-key="bmphd-0-0"><span data-text="true"></span></span><span data-text="true">Another NPC</span><span data-offset-key="bmphd-0-0"><span data-text="true"></span></span><span data-offset-key="bmphd-0-0"><span data-text="true"></span></span><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="4sfnt" data-offset-key="74tvc-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="74tvc-0-0"><span data-offset-key="74tvc-0-0"><span data-text="true">The camera in the game can make a presentation for you when mixed with a dialog between the player and a npc or a monster (yes you can talk to a monster and it will not attack you if you add a state for him in the monster proprieties), but you can also use the camera with or without the text dialog in the game.</span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="74tvc-0-0"><span data-offset-key="74tvc-0-0"><span data-text="true"> <div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-kP7A4BQU1Vk/YAuqnzFU6RI/AAAAAAAAFWo/2J55JtRxbqIqDCA41cbZh5SyLlhsZiPTgCLcBGAsYHQ/s1024/8.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="1024" height="300" src="https://1.bp.blogspot.com/-kP7A4BQU1Vk/YAuqnzFU6RI/AAAAAAAAFWo/2J55JtRxbqIqDCA41cbZh5SyLlhsZiPTgCLcBGAsYHQ/w400-h300/8.gif" width="400" /></a></div></span></span><br /><span data-offset-key="74tvc-0-0"><span data-text="true"><span data-offset-key="28hom-0-0"><span data-text="true">The dialog is a sort of a Lua type text, that can help you advance in the game just like a rpg, or can trigger different things in different levels trough the use of the game memory (GSM min and max are functions). <br /></span></span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="74tvc-0-0"><span data-offset-key="74tvc-0-0"><span data-text="true"> <div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-OMeaAEPSzlg/YAuq-MgsQzI/AAAAAAAAFWw/SXpCmdUTWuQfjwniwSNyUK98u5tVcyLEQCLcBGAsYHQ/s1024/9.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="1024" height="300" src="https://1.bp.blogspot.com/-OMeaAEPSzlg/YAuq-MgsQzI/AAAAAAAAFWw/SXpCmdUTWuQfjwniwSNyUK98u5tVcyLEQCLcBGAsYHQ/w400-h300/9.gif" width="400" /></a></div></span></span><br /><span data-offset-key="74tvc-0-0"><span data-text="true"><span data-text="true">You can take and read a book</span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="74tvc-0-0"><span data-offset-key="74tvc-0-0"><span data-text="true"><span data-text="true"><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-ufstWw964Ls/YAurJu_4vpI/AAAAAAAAFW0/E2l_DWqriNg0Hy_0wYW50YJi0qEoXKIGgCLcBGAsYHQ/s1024/10.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="1024" height="300" src="https://1.bp.blogspot.com/-ufstWw964Ls/YAurJu_4vpI/AAAAAAAAFW0/E2l_DWqriNg0Hy_0wYW50YJi0qEoXKIGgCLcBGAsYHQ/w400-h300/10.gif" width="400" /></a></div> </span></span></span><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="2ubm5-0-0"><span data-text="true">Keys, like other items, can be taken from dead bodies and are used on doors. In Quake army knife editor, you can make a npc sleeping, beside a dead function<br /></span></div><span data-offset-key="74tvc-0-0"><span data-text="true"><span data-text="true"></span></span></span><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="4sfnt" data-offset-key="5proe-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5proe-0-0"><span data-offset-key="5proe-0-0"><span data-text="true">You can play multiplayer in deathmatch by time only and not death count because i have not yet found a possibility of doing so when we restore some functions. </span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="4sfnt" data-offset-key="avut7-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="avut7-0-0"><span data-offset-key="avut7-0-0"><span data-text="true">You can also play coop and i think here you have more to add in the map that you can made.</span></span></div></div></div></div></div></div></div></div><span data-offset-key="9qrdc-0-0"></span></div></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-10030367055610951932021-01-20T03:48:00.001+02:002021-01-20T03:51:04.691+02:00Quake army knife errors (part 1)<p><span style="font-size: medium;"><span data-offset-key="5808s-0-0"><span data-text="true">Error in console :</span></span></span></p><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="etg10" data-offset-key="1d08p-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="1d08p-0-0"><span style="font-size: medium;"><span data-offset-key="1d08p-0-0"><span data-text="true">SampleTriangulation: no points.</span></span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="etg10" data-offset-key="2g06i-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="2g06i-0-0"><span style="font-size: medium;"><span data-offset-key="2g06i-0-0"><span data-text="true">Situation : </span></span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="etg10" data-offset-key="f6udg-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="f6udg-0-0"><span style="font-size: medium;"><span data-offset-key="f6udg-0-0"><span data-text="true">The map renders to fulbright when played.</span></span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="etg10" data-offset-key="94p86-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="94p86-0-0"><span style="font-size: medium;"><span data-offset-key="94p86-0-0"><br data-text="true" /></span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="etg10" data-offset-key="8spkl-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="8spkl-0-0"><span style="font-size: medium;"><span data-offset-key="8spkl-0-0"><span data-text="true">Problem :</span></span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="etg10" data-offset-key="c2lp2-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="c2lp2-0-0"><span style="font-size: medium;"><span data-offset-key="c2lp2-0-0"><span data-text="true">Texture to small on face of the poly.</span></span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="etg10" data-offset-key="bvs6d-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="bvs6d-0-0"><span style="font-size: medium;"><span data-offset-key="bvs6d-0-0"><span data-text="true">Resolved :</span></span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="etg10" data-offset-key="834db-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="834db-0-0"><span style="font-size: medium;"><span data-offset-key="834db-0-0"><span data-text="true">Scale the texture to 0.5 0.5 or other number.</span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="834db-0-0"><span style="font-size: medium;"><span data-offset-key="834db-0-0"><span data-text="true"> </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="834db-0-0"><span style="font-size: medium;"><span data-offset-key="834db-0-0"><span data-text="true"><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-chmDg91l1N8/YAeL42JRRXI/AAAAAAAAFTg/-r34zbftd0QOvOmHZGZDsFJzOPaivw-LQCLcBGAsYHQ/s326/1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="326" data-original-width="292" height="320" src="https://1.bp.blogspot.com/-chmDg91l1N8/YAeL42JRRXI/AAAAAAAAFTg/-r34zbftd0QOvOmHZGZDsFJzOPaivw-LQCLcBGAsYHQ/s320/1.png" /></a></div><br /> </span></span></span></div></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-43254536474617325982021-01-20T03:43:00.000+02:002021-01-20T03:51:27.911+02:00Quake Army Knife 6.6 beta 6 - dragging a group of polys in the panel <p> </p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/8GCcd6Ccj3Q" width="449" youtube-src-id="8GCcd6Ccj3Q"></iframe></div><p></p><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="cj5ga" data-offset-key="6i320-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="6i320-0-0"><span style="font-size: small;"><span data-offset-key="6i320-0-0"><span data-text="true">When you drag a group of polys in the editor panel, you can make a prefab out of them. You either than drag them back in your working place as parts or as a whole.</span></span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="cj5ga" data-offset-key="8dbnf-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="8dbnf-0-0"><span style="font-size: small;"><span data-offset-key="8dbnf-0-0"><span data-text="true">A prefab is like a real ,,prefabricated section of a object,, that can be put somewhere (a building etc.)</span></span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="cj5ga" data-offset-key="ato7-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="ato7-0-0"><span style="font-size: small;"><span data-offset-key="ato7-0-0"><span data-text="true">Prefab example in the editor and in its 3D fullscreen view, for Quake 2 Dawn of Darkness mod (minus the object_flame1 and light entity which are added to the prefab - more on this later) :</span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="ato7-0-0"><span data-offset-key="ato7-0-0"><span data-text="true"> </span></span></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-krdWfvG1NKU/YAeKHDXQ_lI/AAAAAAAAFSw/GIT3t9PTPcIGh2-93PyycjQZ-RDbS4hJgCLcBGAsYHQ/s1352/1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="601" data-original-width="1352" height="285" src="https://1.bp.blogspot.com/-krdWfvG1NKU/YAeKHDXQ_lI/AAAAAAAAFSw/GIT3t9PTPcIGh2-93PyycjQZ-RDbS4hJgCLcBGAsYHQ/w640-h285/1.png" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-ucZYQxpDWUA/YAeKXSlxroI/AAAAAAAAFS4/RON7FlY3tOY1n0Umw88iZaGMOi__KAbVACLcBGAsYHQ/s1366/2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="1366" height="225" src="https://1.bp.blogspot.com/-ucZYQxpDWUA/YAeKXSlxroI/AAAAAAAAFS4/RON7FlY3tOY1n0Umw88iZaGMOi__KAbVACLcBGAsYHQ/w400-h225/2.png" width="400" /></a></div><br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-15238748074428720572021-01-20T03:37:00.002+02:002021-01-20T03:51:32.910+02:00Quake Army Knife 6.6 beta 6 - making a group of polys<p></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/E_ecBF1MwkE" width="320" youtube-src-id="E_ecBF1MwkE"></iframe></div><br /> <p></p><div data-contents="true"><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="8n210" data-offset-key="faitq-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="faitq-0-0"><span style="font-size: medium;"><span data-offset-key="faitq-0-0"><span data-text="true">Today we will teach you how to make a group of polys. The tutorials series for Quake Army Knife we will post on Patreon are not on any particular order (tabs, button order etc.), and you can learn better this way.</span></span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="8n210" data-offset-key="abuap-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="abuap-0-0"><span style="font-size: medium;"><span data-offset-key="abuap-0-0"><span data-text="true">When you work in the editor, you create a virtual world for a game (Quake 2, Half-Life etc.).</span></span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="8n210" data-offset-key="2jog1-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="2jog1-0-0"><span style="font-size: medium;"><span data-offset-key="2jog1-0-0"><span data-text="true">You work with a brush made of poly(s) and a brush is like a ,,real cardboard,, and the poly(s) is the ,,carboard,, walls you can arange. You can also always rename your group or poly(s) parts.</span></span></span></div></div></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-66342614807058582242021-01-20T03:34:00.004+02:002021-01-20T03:51:17.769+02:00Quake Army Knife 6.6 beta 7 comparison with beta 6<p><span style="font-size: medium;"> <span data-offset-key="e9qhs-0-0"><span data-text="true">In the ,,memory,, tab, the Compression Level and Size of compression buffer, those lines were removed.</span></span></span></p><p><span data-offset-key="e9qhs-0-0"><span data-text="true"> </span></span><a href="https://1.bp.blogspot.com/-3kFvQHW--dU/YAeBliUL8sI/AAAAAAAAFRc/IlV8_YPFQ4w2lZ1mdyipNswWNQNcBfb7ACLcBGAsYHQ/s451/1.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="20" data-original-width="451" height="18" src="https://1.bp.blogspot.com/-3kFvQHW--dU/YAeBliUL8sI/AAAAAAAAFRc/IlV8_YPFQ4w2lZ1mdyipNswWNQNcBfb7ACLcBGAsYHQ/w400-h18/1.png" width="400" /></a></p><p><span data-offset-key="e9qhs-0-0" style="font-size: medium;"><span data-text="true"> </span></span><span data-offset-key="2uden-0-0" style="font-size: medium;"><span data-text="true">In Files tab - Textures line, the above was added.</span></span></p><p><span data-offset-key="e9qhs-0-0"><span data-text="true"> </span></span><a href="https://1.bp.blogspot.com/-LZE257ZRRD8/YAeBypH3n3I/AAAAAAAAFRg/5WWrs_PbIiQf5S_4BGfoAyNyMaYDTPTSQCLcBGAsYHQ/s443/2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="16" data-original-width="443" height="15" src="https://1.bp.blogspot.com/-LZE257ZRRD8/YAeBypH3n3I/AAAAAAAAFRg/5WWrs_PbIiQf5S_4BGfoAyNyMaYDTPTSQCLcBGAsYHQ/w400-h15/2.png" width="400" /></a></p><p><span data-offset-key="e9qhs-0-0" style="font-size: medium;"><span data-text="true"> </span></span><span style="font-size: medium;"> <span data-offset-key="39ps4-0-0"><span data-text="true">In General tab - OpenGL line, this was added.</span></span></span></p><p><span data-offset-key="e9qhs-0-0"><span data-text="true"> </span></span><a href="https://1.bp.blogspot.com/-jf_y33XBPJw/YAeB9eFji4I/AAAAAAAAFRo/OcR-O-OwEFMn7wcDyMfxN_WWyxPcpHdYgCLcBGAsYHQ/s748/3.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="343" data-original-width="748" height="294" src="https://1.bp.blogspot.com/-jf_y33XBPJw/YAeB9eFji4I/AAAAAAAAFRo/OcR-O-OwEFMn7wcDyMfxN_WWyxPcpHdYgCLcBGAsYHQ/w640-h294/3.png" width="640" /></a></p><p><span data-offset-key="e9qhs-0-0" style="font-size: medium;"><span data-text="true"> </span></span><span data-offset-key="akjj1-0-0" style="font-size: medium;"><span data-text="true">In General tab - DirectX line, the above (in red) were added.</span></span></p><p><span data-offset-key="e9qhs-0-0"><span data-text="true"> </span></span><a href="https://1.bp.blogspot.com/-zITJtbsPrq0/YAeCLQxZbcI/AAAAAAAAFRw/UNBBBVdGjscUrwJReTnf82mBpfftZEtzwCLcBGAsYHQ/s498/4.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="28" data-original-width="498" height="22" src="https://1.bp.blogspot.com/-zITJtbsPrq0/YAeCLQxZbcI/AAAAAAAAFRw/UNBBBVdGjscUrwJReTnf82mBpfftZEtzwCLcBGAsYHQ/w400-h22/4.png" width="400" /></a></p><p><span data-offset-key="e9qhs-0-0" style="font-size: medium;"><span data-text="true"> </span></span><span data-offset-key="akjj1-0-0" style="font-size: medium;"><span data-text="true"><span data-offset-key="94qk8-0-0"><span data-text="true">In General tab - Startup line, the above (in red) was added.</span></span></span></span></p><p><span data-offset-key="akjj1-0-0"><span data-text="true"><span data-offset-key="94qk8-0-0"><span data-text="true"> </span></span></span></span><a href="https://1.bp.blogspot.com/-cwSX8MDypAs/YAeCXqbWTMI/AAAAAAAAFR0/moNglikXI5woQfrQOi_zz8LP_tpH2lwCQCLcBGAsYHQ/s740/5.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="87" data-original-width="740" height="48" src="https://1.bp.blogspot.com/-cwSX8MDypAs/YAeCXqbWTMI/AAAAAAAAFR0/moNglikXI5woQfrQOi_zz8LP_tpH2lwCQCLcBGAsYHQ/w400-h48/5.png" width="400" /></a></p><p><span data-offset-key="e9qhs-0-0" style="font-size: medium;"><span data-text="true"> </span></span><span data-offset-key="2adb2-0-0" style="font-size: medium;"><span data-text="true">In Files tab - ZIP line, this was written.</span></span></p><p><span data-offset-key="2adb2-0-0"><span data-text="true"> </span></span><a href="https://1.bp.blogspot.com/-0D_LDAuO6m0/YAeCoNLLxGI/AAAAAAAAFSA/qQx6vTkoPloLOhU5a7qDHQMfysrDTY9dgCLcBGAsYHQ/s739/6.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="63" data-original-width="739" height="34" src="https://1.bp.blogspot.com/-0D_LDAuO6m0/YAeCoNLLxGI/AAAAAAAAFSA/qQx6vTkoPloLOhU5a7qDHQMfysrDTY9dgCLcBGAsYHQ/w400-h34/6.png" width="400" /></a></p><p><span data-offset-key="e9qhs-0-0" style="font-size: medium;"><span data-text="true"> </span></span><span data-offset-key="clu0f-0-0" style="font-size: medium;"><span data-text="true">In General tab - Glide (3Dfx) line.</span></span></p><p><span data-offset-key="clu0f-0-0"><span data-text="true"> </span></span><a href="https://1.bp.blogspot.com/-mex6JOcBUNA/YAeC5kDGv9I/AAAAAAAAFSI/ZGR_YJLAOqgfT_HduQtgZqaSe377Pa78gCLcBGAsYHQ/s791/7.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="37" data-original-width="791" height="19" src="https://1.bp.blogspot.com/-mex6JOcBUNA/YAeC5kDGv9I/AAAAAAAAFSI/ZGR_YJLAOqgfT_HduQtgZqaSe377Pa78gCLcBGAsYHQ/w400-h19/7.png" width="400" /></a></p><p><span data-offset-key="e9qhs-0-0"><span data-text="true"> </span></span></p><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="cb1n1" data-offset-key="c57hn-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="c57hn-0-0"><span data-offset-key="c57hn-0-0" style="font-size: medium;"><span data-text="true">In Map tab - Display line and in the same thing in Model tab - Display line</span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="cb1n1" data-offset-key="4f9ls-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="4f9ls-0-0"><span data-offset-key="4f9ls-0-0" style="font-size: medium;"><span data-text="true">The above images, represents things added in Quake army knife 6.6 beta 7, which were not in Quake Army Knife 6.6 beta 6.</span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="cb1n1" data-offset-key="9g4mu-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="9g4mu-0-0"><span data-offset-key="9g4mu-0-0" style="font-size: medium;"><span data-text="true">This was tough, reading and comparing things ... at 2.31 AM</span></span></div></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-5403212334130749572021-01-20T03:32:00.001+02:002021-01-20T03:32:41.628+02:00Quake Army Knife tools paths and files short explanation<p> <a href="https://1.bp.blogspot.com/-0WShP3yzmCo/YAeFPT_4KQI/AAAAAAAAFSU/VXOG20-PhegevnxI7eA29IzBwF66f4JWwCLcBGAsYHQ/s730/1.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="215" data-original-width="730" height="189" src="https://1.bp.blogspot.com/-0WShP3yzmCo/YAeFPT_4KQI/AAAAAAAAFSU/VXOG20-PhegevnxI7eA29IzBwF66f4JWwCLcBGAsYHQ/w640-h189/1.png" width="640" /></a></p><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="8pt5k" data-offset-key="3one8-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="3one8-0-0"><span style="font-size: medium;"><span data-text="true">You may have different tools versions</span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="8pt5k" data-offset-key="1pbid-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="1pbid-0-0"><span style="font-size: medium;"><span data-offset-key="1pbid-0-0"><span data-text="true">In
Quake Army Knife, click ,,options,, in the uper tab inside the editor,
click ,,configuration,, and inside the ,,Games,, line go to ,,Quake 2,,
and give path to qbsp310.exe, timvis3.exe and arghrad.exe. They are
tools for the editor to work. </span></span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="8pt5k" data-offset-key="3p52-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="3p52-0-0"><span style="font-size: medium;"><span data-offset-key="3p52-0-0"><span data-text="true">The </span></span><span data-offset-key="3p52-0-1" style="font-weight: bold;"><span data-text="true">qbsp</span></span><span data-offset-key="3p52-0-2"><span data-text="true"> makes a bsp file along your map file.</span></span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="8pt5k" data-offset-key="1ns0i-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="1ns0i-0-0"><span style="font-size: medium;"><span data-offset-key="1ns0i-0-0" style="font-weight: bold;"><span data-text="true">Timvis</span></span><span data-offset-key="1ns0i-0-1"><span data-text="true"> involves making sure that brushes etc. work within the editor. Errors will be showned in the editor console if not.</span></span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="8pt5k" data-offset-key="c2m52-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="c2m52-0-0"><span style="font-size: medium;"><span data-offset-key="c2m52-0-0" style="font-weight: bold;"><span data-text="true">Arghrad</span></span><span data-offset-key="c2m52-0-1"><span data-text="true"> provides : </span></span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="8pt5k" data-offset-key="fo86c-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="fo86c-0-0"><span style="font-size: medium;"><span data-offset-key="fo86c-0-0"><span data-text="true">,,Sunlight
options, Entity brush models can cast light, provides many more surface
light options, Phong shading for simulating curves,,</span></span></span></div></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="fekcs-0-0"><span style="font-size: medium;"><a class="_4X_-components-SimpleRichTextEditor-components-LinkSpan--linkSpan" href="http://quark.sourceforge.net/download_tools.php" style="text-decoration: underline;"><span data-offset-key="fekcs-0-0"><span data-text="true">http://quark.sourceforge.net/download_tools.php</span></span></a></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="fekcs-0-0"><span style="font-size: medium;"><span data-offset-key="fekcs-0-0"><span data-text="true"> </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="fekcs-0-0" style="text-align: center;"><span style="font-size: medium;"><span data-offset-key="fekcs-0-0"><span data-text="true"> </span></span></span><span data-offset-key="fekcs-0-0"><span data-text="true"><a href="https://1.bp.blogspot.com/-Ot9ZKLMIrEY/YAeFajWoujI/AAAAAAAAFSY/azd0povJ4p03oDiQaZhPbsqexxXzwarzACLcBGAsYHQ/s273/2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="273" data-original-width="155" src="https://1.bp.blogspot.com/-Ot9ZKLMIrEY/YAeFajWoujI/AAAAAAAAFSY/azd0povJ4p03oDiQaZhPbsqexxXzwarzACLcBGAsYHQ/s0/2.png" /></a></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="fekcs-0-0" style="text-align: center;"><span style="font-size: medium;"><span data-offset-key="fekcs-0-0"><span data-text="true"><span style="font-size: medium;"><span data-text="true"> </span></span></span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="fekcs-0-0" style="text-align: center;"><span style="font-size: medium;"><span data-offset-key="fekcs-0-0"><span data-text="true"><span style="font-size: medium;"><span data-text="true"> Some stuff inside a map. file</span></span> </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="fekcs-0-0" style="text-align: center;"><span style="font-size: medium;"><span data-offset-key="fekcs-0-0"><span data-text="true"> </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="fekcs-0-0" style="text-align: center;"><span style="font-size: medium;"><span data-offset-key="fekcs-0-0"><span data-text="true"> </span></span></span><span data-text="true"><a href="https://1.bp.blogspot.com/-VsCyPNQwA1Y/YAeFl_IUbEI/AAAAAAAAFSg/LrzWz562G_0TvjFUneI49aGUY4u1g7vKwCLcBGAsYHQ/s284/3.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="284" data-original-width="155" src="https://1.bp.blogspot.com/-VsCyPNQwA1Y/YAeFl_IUbEI/AAAAAAAAFSg/LrzWz562G_0TvjFUneI49aGUY4u1g7vKwCLcBGAsYHQ/s0/3.png" /></a></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="fekcs-0-0" style="text-align: center;"><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="8pt5k" data-offset-key="f7nt0-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="f53o9-0-0"><span style="font-size: medium;"><span data-text="true">Some stuff inside a qkm. file</span><span data-offset-key="f53o9-0-0"><span data-text="true"> </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="dv6se-0-0" style="text-align: left;"><span style="font-size: medium;"><span data-offset-key="f53o9-0-0"><span data-text="true">The </span></span><span data-offset-key="f53o9-0-1" style="font-weight: bold;"><span data-text="true">.bsp</span></span><span data-offset-key="dv6se-0-0"><span data-text="true"> file is the file that your game will use, when you run it. If
in Quake 2 console you write map your map name, it will run or you can
run the map with Quake Army Knife directly. </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="dv6se-0-0" style="text-align: left;"><span style="font-size: medium;"><span data-offset-key="dv6se-0-0"><span data-text="true">Be sure that in your Quake 2
shortcut, +set game roarke is written in the Target box.</span></span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="8pt5k" data-offset-key="8d2me-0-0" style="text-align: left;"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="8d2me-0-0"><span style="font-size: medium;"><span data-offset-key="8d2me-0-0"><span data-text="true">From the editor, a </span></span><span data-offset-key="8d2me-0-1" style="font-weight: bold;"><span data-text="true">.map</span></span><span data-offset-key="8d2me-0-2"><span data-text="true">
file is the file saved from Quake Army Knife (can be opened later and
edited further, but the prefab parts will be saved in the map structure
and functions in entities). </span></span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="8pt5k" data-offset-key="7bkrv-0-0" style="text-align: left;"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="7bkrv-0-0"><span style="font-size: medium;"><span data-offset-key="7bkrv-0-0"><span data-text="true">A .</span></span><span data-offset-key="7bkrv-0-1" style="font-weight: bold;"><span data-text="true">qkm</span></span><span data-offset-key="7bkrv-0-2"><span data-text="true"> file will have the prefab parts and functions like you did it originaly.</span></span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="8pt5k" data-offset-key="12ktb-0-0" style="text-align: left;"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="12ktb-0-0"><span style="font-size: medium;"><span data-offset-key="12ktb-0-0" style="font-weight: bold;"><span data-text="true">.QRK</span></span><span data-offset-key="12ktb-0-1"><span data-text="true">
file are used by the editor. </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="12ktb-0-0"><span style="font-size: medium;"><span data-offset-key="12ktb-0-1"><span data-text="true">You can make your own for other Quke 2,
Half-Life etc. mods. My brother and i made Dawn of Darkness mod .qrk
file. </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="12ktb-0-0"><span style="font-size: medium;"><span data-offset-key="12ktb-0-1"><span data-text="true">They reside in the Quake Army Knife addons folder (there each game
has its own folder, but your .QRK file you made reside in the main
addons folder).</span></span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="8pt5k" data-offset-key="er3ns-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="er3ns-0-0"><span style="font-size: medium;"><span data-offset-key="er3ns-0-0"><span data-text="true">Don't mistake a .qrk file with the .qkm file above !</span></span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="8pt5k" data-offset-key="31dqs-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="31dqs-0-0"><span style="font-size: medium;"><a class="_4X_-components-SimpleRichTextEditor-components-LinkSpan--linkSpan" href="http://quark.sourceforge.net/download_addons.php" style="text-decoration: underline;"><span data-offset-key="31dqs-0-0"><span data-text="true">http://quark.sourceforge.net/download_addons.php</span></span></a></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="8pt5k" data-offset-key="9tmod-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="9tmod-0-0"><span style="font-size: medium;"><span data-offset-key="9tmod-0-0"><span data-text="true">Game patches can be downloaded :</span></span></span></div></div><div class="_2TO-components-SimpleRichTextEditor--paragraphElement" data-block="true" data-editor="8pt5k" data-offset-key="cjgl-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="cjgl-0-0"><span style="font-size: medium;"><a class="_4X_-components-SimpleRichTextEditor-components-LinkSpan--linkSpan" href="http://quark.sourceforge.net/download_gamepatches.php" style="text-decoration: underline;"><span data-offset-key="cjgl-0-0"><span data-text="true">http://quark.sourceforge.net/download_gamepatches.php</span></span></a></span></div></div><span style="font-size: medium;"><span data-offset-key="fekcs-0-0"><span data-text="true"></span></span></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-84235511847489089902021-01-20T02:56:00.008+02:002021-01-20T03:51:22.349+02:00Quake Army Knife 6.6 beta 6 configuration<p> </p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/iXoj7rBxAGI" width="622" youtube-src-id="iXoj7rBxAGI"></iframe></div><p></p><p><span style="font-size: medium;"><span data-offset-key="55qu2-0-0"><span data-text="true">Quark Army Knife 6.6 beta 6 configuration for games like Quake 2, Kingpin life of crime, Half-Life etc. I waited sometimes in the video for you to read what the configuration has to offer.</span></span></span></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-46952557214999183292021-01-20T02:50:00.006+02:002021-01-20T02:53:14.247+02:00How to add and edit you mod with Quake Army Knife 6.6 beta 7<p> </p><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/DEA_D_KXPAw" width="557" youtube-src-id="DEA_D_KXPAw"></iframe></div><p></p><p><span data-offset-key="6i3nr-0-0"><span data-text="true"><span style="font-size: medium;">Here i'm using Quake 2 as a short example. After you install your game and tweak your Quake Army Knife configuration, add your game mod by following this video. Quake Army Knife 6.6 beta 7 has a few differences in configuration, but you can use Quake Army Knife 6.6 beta 6 too, if you want.</span><br /></span></span></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-21060966940735232232021-01-13T04:31:00.001+02:002021-01-13T04:31:06.641+02:00System we use<p>P.C. with<strong> Windows 10</strong> 64-bit system (CPU 3300 GHZ, 8 GB
memory, NVIDIA GeForce GT 730 video card, ASrock Z97 anniversary
motherboard, Creative SB Audigy 2 ZS sound card).</p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-55924605671641649182020-03-20T21:55:00.002+02:002020-08-05T10:33:51.177+03:00Quake 2 DoD new sounds (part 1)Many sounds, like the blacksmith, are our interpretation, being just something different initially as a sound.
The sounds are wav files, mono, 22050 Hz, kbps 176, bits per sample 8.<br />
<br />
<br />
Folders with wav files :<br />
<br />
birds →<br />
birds_1 to birds_6<br />
blacksmith →<br />
blacksmith<br />
cat purr or horse →<br />
catpurr_horse_1 and catpurr_horse_2<br />
devices →<br />
cutting_wheel and machine_typist<br />
door →<br />
close_door and open_door_1<br />
trap →<br />
trap_1 and trap_2<br />
water →<br />
boiling<br />
boiling_rice<br />
boilingrice_spoon<br />
dropinsink_or_wallclock<br />
fountain<br />
pipe_driping<br />
storm_1<br />
storm_2<br />
various →<br />
chains<br />
cough<br />
entrance_to_cave<br />
nose<br />
rubber_ball<br />
soundsinwall_cling<br />
wetnail_pad_1<br />
wetnail_pad_2<br />
workshop<br />
<br />
_1, _2 etc. are belonging to a group of the same sound type.<br />
For example, Miturel sounds are from my cat.<br />
Copyright:<br />
CC BY-NC-SA 2.0<br />
You can share, transform, adapt and indicate if changes where made.<br />
Give atribution.<br />
Non comercial.<br />
ShareAlike, if you transform or build upon, keep the same license.<br />
Archive file contents, made by Roarke and Roarkes.<br />
<b>Moddb :</b> <br />
<a href="https://www.moddb.com/mods/dawn-of-darkness1/addons/quake-2-dod-new-sounds-part-1" target="_blank">Quake 2 DoD new sounds part 1</a><br />
<b>Google Drive :</b> <br />
<a href="https://drive.google.com/open?id=1Ip_6kM44BZGwcn4zJCg6L11qexVX-VuC" target="_blank">Google Drive</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-1690208166727252062020-03-04T06:20:00.001+02:002020-03-04T06:20:35.221+02:00Foley (sound reproduction in movies) and Quake 2 DoDI found out about the word Foley (which in turn was the name of artist Jack Foley), when Keegan-Michael Key, the actor and comediant showed some sound effects in the show Brain Games.<br />
<a href="https://en.m.wikipedia.org/wiki/Foley_(filmmaking)" target="_blank">Foley (filmmaking)</a><br />
The sound effects (Foley) are sounds that are meant to represent something. Two forks hitting <span>together sound like two swords.</span><br />
In the show, Brain Games, the sounds where <span></span>made by a Foley artist, but i cannot find his name in imdb. Sorry.<br />
In moddb, in about a day, i will release <span class="heading">Quake 2 DoD new sounds part 1.</span><br />
They Foley effects are made by me and my brother. I will post them in this blog after release.<span class="heading"><br /></span><br />
One more i made :<br />
<a href="https://quake2-dawn-of-darkness.blogspot.com/2019/08/raw-sound-and-how-to-do-it-example.html?m=1" target="_blank">raw sound and how to do it example</a><br />
<br />
I'm curious how Quake 2 sounds were made.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-3605421585887661582020-01-13T01:29:00.000+02:002020-01-13T01:29:04.975+02:00Skies texturesThe skies in Quake 2 can be files that are tga and pcx, one for each sky position, up, down, left, right, front and back (usual skies).<br />
Or can be just png files for a ceiling used as a artificial sky (sky props).<br />
If you need small sky types when you look at your room or cell window in the game, wal files can help you (windows skies props).<br />
<br />
I just tried to keep it simple, but interesting.<br />
<br />
<br />
<a href="https://www.moddb.com/mods/dawn-of-darkness1/addons/skies" target="_blank">Skies</a><br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-9203775615911809212020-01-02T18:30:00.001+02:002020-01-02T21:52:37.986+02:00Quark 6.6 beta 7 deletes the temporary folder and your mod folder if you click empty temporary directory<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-r2lZOZy0GUA/Xg4aAnuwQqI/AAAAAAAAEoo/E7LOk2z0uBgTbMm5tWPe_OmA1dhMRkauwCLcBGAsYHQ/s1600/g.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="383" data-original-width="578" height="265" src="https://1.bp.blogspot.com/-r2lZOZy0GUA/Xg4aAnuwQqI/AAAAAAAAEoo/E7LOk2z0uBgTbMm5tWPe_OmA1dhMRkauwCLcBGAsYHQ/s400/g.PNG" width="400" /></a></div>
<br />
Never click this, it will delete the temporay folders inside your mod
folder with all your mod folder files, in our case, roarke. It doesen't go in your Recycle Bin.<br />
I thought that will delete env, maps folders, which are temporary in your roarke folder, but deletes all.<br />
I had to copy a roarke folder from another Quake 2 folder, from the same drive and used it.<br />
I used Empty Now because i made and moded sky textures and Quark didn't registered new or old skyies, only the default one.<br />
But when i copied roarke folder from the other Quake 2 folder, the sky problem is no more.<br />
So, Quark has some type of rare stuck temporary files. Just copy your roarke folder and your temporary env, maps made by Quark editor and if you click Empty Now, you have already made a backup.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-86967256307432961792019-12-20T01:11:00.000+02:002019-12-20T01:11:00.109+02:00Something is comingYou hear something. What is it ?Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-12266249343437213102019-11-26T00:03:00.004+02:002019-11-26T00:24:34.798+02:00DoD demo and miscellaneous Update, due to DepositFiles files lost :<br />
<br />
Here are the following demo files, which are <strike>here</strike> and moddb :<br />
<br />
<strike>dod246</strike>, <a href="https://www.moddb.com/mods/dawn-of-darkness1/downloads/dawn-of-darkness-episode-1" target="_blank">dod1_10</a>, <a href="https://www.moddb.com/mods/dawn-of-darkness1/downloads/dawn-of-darkness-11-patch" target="_blank">dod1_11</a> - this are demo files, from 246 to 1_11<br />
Three demos which where having more added content. Use the newer dod1_10 with patch dod1_11.<br />
<br />
<a href="https://www.moddb.com/mods/dawn-of-darkness1/downloads/dawn-of-darkness-czech-translation" target="_blank">dod_cz</a><br />
DoD czech translation files. There was a italian one, which is lost :(<br />
<br />
<a href="https://www.moddb.com/mods/dawn-of-darkness1/downloads/dawn-of-darkness-missing-maps-env-sounds" target="_blank">Ben Glover files</a><br />
The old files that were lost. Don't use the gamex86.dll included (some AI soldiers get stuck). Even without this release off gamex86.dll, copy all the folders in your roarke folder. Don't overwrite your existing text files, just let it copy the new ones. The missing maps can be accesed by console, if you want to test them.<br />
<br />
<a href="https://www.moddb.com/mods/dawn-of-darkness1/downloads/anssi-hyytiinen-missing-maps-env-sounds" target="_blank"><span class="heading">Anssi Hyytiäinen files</span></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-77179203557974129002019-11-18T21:52:00.001+02:002019-11-18T21:52:59.133+02:00Pixly (android program) errors and bugs<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-O8Q38ENsljQ/XdLyNQMW3NI/AAAAAAAAEmA/dVYA4PAUuS4SoLcO5ccjrqBVXT00sWxSwCLcBGAsYHQ/s1600/Screenshot_2019-09-26-15-30-47.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="854" data-original-width="480" height="320" src="https://1.bp.blogspot.com/-O8Q38ENsljQ/XdLyNQMW3NI/AAAAAAAAEmA/dVYA4PAUuS4SoLcO5ccjrqBVXT00sWxSwCLcBGAsYHQ/s320/Screenshot_2019-09-26-15-30-47.png" width="179" /></a></div>
<br />
We<br />
<br />
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<a href="https://1.bp.blogspot.com/-cx9OMh0Xu4M/XdLyPpQgU-I/AAAAAAAAEmE/_EO7HTkN6ggWFh7OQQgakD-_v9YpH4RIgCLcBGAsYHQ/s1600/Screenshot_2019-09-26-15-30-56.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="854" data-original-width="480" height="320" src="https://1.bp.blogspot.com/-cx9OMh0Xu4M/XdLyPpQgU-I/AAAAAAAAEmE/_EO7HTkN6ggWFh7OQQgakD-_v9YpH4RIgCLcBGAsYHQ/s320/Screenshot_2019-09-26-15-30-56.png" width="179" /></a></div>
<br />
all <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-hkNKZBnOxkE/XdLyR2rIAoI/AAAAAAAAEmI/KNGv9QdG-2ktXokUkLLGVUN1Rl6vn-0VACLcBGAsYHQ/s1600/Screenshot_2019-09-26-15-31-17.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="854" data-original-width="480" height="320" src="https://1.bp.blogspot.com/-hkNKZBnOxkE/XdLyR2rIAoI/AAAAAAAAEmI/KNGv9QdG-2ktXokUkLLGVUN1Rl6vn-0VACLcBGAsYHQ/s320/Screenshot_2019-09-26-15-31-17.png" width="179" /></a></div>
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</div>
<br />
float down here !<br />
<br />
Color box from upper right to bottom is moving, if you choose to.<br />
A rare thing.<br />
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If image is to big, it will fail to save.<br />
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<a href="https://1.bp.blogspot.com/-_ziU_GYVS-0/XdL0r3H_H1I/AAAAAAAAEms/43n-MMManNobWeBRzksMfreKqN23cuDMQCLcBGAsYHQ/s1600/Screenshot_2019-11-04-02-39-01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="854" data-original-width="480" height="400" src="https://1.bp.blogspot.com/-_ziU_GYVS-0/XdL0r3H_H1I/AAAAAAAAEms/43n-MMManNobWeBRzksMfreKqN23cuDMQCLcBGAsYHQ/s400/Screenshot_2019-11-04-02-39-01.png" width="223" /></a></div>
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I was to chicken to press yes. This bug happens rarely.<br />
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Small view vibrate to up, down, left to right at random, about 1 mm to every direction, like in a invisible box (on screen, no sound involved) when moved.<br />
Only two times happened.<br />
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You can check "Pixly (android program) deletes its .pal file bug" too :<br />
<a href="https://quake2-dawn-of-darkness.blogspot.com/2019/10/pixly-android-program-deletes-its-pal.html?m=1" target="_blank">pixly android program deletes its pal</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-63834029878938786002019-11-07T23:45:00.000+02:002019-11-07T23:45:05.167+02:00Snowing test<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-Rk4hI4Av1wQ/XcSPQSyw7DI/AAAAAAAAElM/TV50BBY_OZogcNhiu-eTHIAlzOG7t3KPgCLcBGAsYHQ/s1600/Snowing.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="128" data-original-width="256" src="https://1.bp.blogspot.com/-Rk4hI4Av1wQ/XcSPQSyw7DI/AAAAAAAAElM/TV50BBY_OZogcNhiu-eTHIAlzOG7t3KPgCLcBGAsYHQ/s1600/Snowing.gif" /></a></div>
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<br />
- no invisibility backround<br />
- more frames on the top must be added<br />
- Snowing will be textures made from frames, seen in Quake army knife, when clicked, as a<br />
animation<br />
- snow parts must be smaller in the bottom partUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-4535564655022479202019-11-07T14:59:00.001+02:002019-11-07T14:59:33.616+02:00Updated links to Quark, tools and addons links typosFrom the below link :<br />
<br />
<a href="https://quake2-dawn-of-darkness.blogspot.com/2015/09/quark-editor-tutorial-for-quake-2.html" target="_blank">quark editor tutorial for quake 2</a><br />
<br />
The typos were :<br />
Quark Army KnifeUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-2221692955836186470.post-37319772874863204612019-11-07T14:56:00.000+02:002019-11-07T14:56:14.738+02:00Wally configurationThis will help you resolving problems, if you have them with Wally.<br />
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<br />Unknownnoreply@blogger.com0