You may have different tools versions
In
Quake Army Knife, click ,,options,, in the uper tab inside the editor,
click ,,configuration,, and inside the ,,Games,, line go to ,,Quake 2,,
and give path to qbsp310.exe, timvis3.exe and arghrad.exe. They are
tools for the editor to work.
The qbsp makes a bsp file along your map file.
Timvis involves making sure that brushes etc. work within the editor. Errors will be showned in the editor console if not.
Arghrad provides :
,,Sunlight
options, Entity brush models can cast light, provides many more surface
light options, Phong shading for simulating curves,,
Some stuff inside a map. file
Some stuff inside a qkm. file
The .bsp file is the file that your game will use, when you run it. If
in Quake 2 console you write map your map name, it will run or you can
run the map with Quake Army Knife directly.
Be sure that in your Quake 2
shortcut, +set game roarke is written in the Target box.
From the editor, a .map
file is the file saved from Quake Army Knife (can be opened later and
edited further, but the prefab parts will be saved in the map structure
and functions in entities).
A .qkm file will have the prefab parts and functions like you did it originaly.
.QRK
file are used by the editor.
You can make your own for other Quke 2,
Half-Life etc. mods. My brother and i made Dawn of Darkness mod .qrk
file.
They reside in the Quake Army Knife addons folder (there each game
has its own folder, but your .QRK file you made reside in the main
addons folder).
Don't mistake a .qrk file with the .qkm file above !
Game patches can be downloaded :
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