You can make a texture from scratch and only prepare it with Paintshop pro 7 ! You will save it in the end with Wally.
Make sure the image is 8 bit image (256 colors) in Paintshop pro 7 or decrease it.
Leave it like this, run optimizer
Pallete based, 0 dithering, 256 colors
Use ,,Existing palette,, if you make a texture with a program with another palette
(you will apply Quake 2 palette later, in the end and be sure to be 256 colors)
Single color transparency, existing image or layer transparency
Leave it non-interlaced, click ok, if you overwrite it, close the image and open it again
Now the backround pink type color which is transparent in Quake 2 and DoD looks bright
Bright vs how the image should be
If the image has a transparency, tweak your RGB with Paintshop pro 7 by clicking colors, edit palette and double click the pink color, be sure to be index 1 or 2 or at least choose the right pink. For a easy way, click Sort order By Hue
Tweak your RGB and after you put the right numbers, 159 91 83, you can click add to custom, for further remembering
Click ok and ok on Edit Palette
It is ok in Wally if the image looks bright, save it as a wal file with the size of 16, 32, 64, 128, 256.
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