In Quark editor, with mist and trans33, with grass texture applied to two faces, the rest of the faces being the transparency texture.
How the texture look in Quark texture browser without the white margin :
Remember that when you make other textures, they must have a non-specific name. If you name it Grass1 and imported in Quark this way, you will not retain soft properties etc., like in sftwd008 texture. But Grass1, having mist and trans66, can be left like this, if you want
Let's make textures - introduction : words and abbreviation used for textures and arrow behavior