It is showing without errors in Quake army knife, even if warning ,,32 bit image with alpha channel,,
27 May 2018
Let's make textures - Errors in Wally (part 2)
If you save with Pixly (trough palette) as a png file and as a .wal file trough Wally with 32 bit, you will have a alpha warning.
It is showing without errors in Quake army knife, even if warning ,,32 bit image with alpha channel,,
The ingame texture looks diferent, not bad as a .wal file, but it should
not have black backround. Black is not transparency. Black is
transparency in Kingpin: Life of Crime.
It is showing without errors in Quake army knife, even if warning ,,32 bit image with alpha channel,,
Let's make textures - Errors in Paint Shop Pro 7 (part 1)
I will start showing the errors first, to see what not to do.
First, when you put your plugin in your folder :
Jasc Software Inc\Paint Shop Pro 7\Plugins\Formats
The plugin, which works for Paintshop pro 7 (PhotoShop .wal plugin) :
tastyspleen panjoo
Or get it from below, but copy the download link in https://archive.org/ (PhotoShop .Wal Plugin):
quake2.com
Another place :
idgames2
.pal file goes to :
Jasc Software Inc\Paint Shop Pro 7\Palettes
Saving a png file using Paintshop pro 7 save to wall (palette applied with Pixly)
Opening .wal file with Wally or with Quark editor, shows the texture wrong.
Making a image from scratch with Pixly with Quake 2 pallete, shows wrong ingame when saving as wal trough Paintshop pro 7.
If you take a image made with your camera or phone and save it as a wal file trough Paintshop pro7 it will look good sometimes.
First, when you put your plugin in your folder :
Jasc Software Inc\Paint Shop Pro 7\Plugins\Formats
The plugin, which works for Paintshop pro 7 (PhotoShop .wal plugin) :
tastyspleen panjoo
Or get it from below, but copy the download link in https://archive.org/ (PhotoShop .Wal Plugin):
quake2.com
Another place :
idgames2
.pal file goes to :
Jasc Software Inc\Paint Shop Pro 7\Palettes
Saving a png file using Paintshop pro 7 save to wall (palette applied with Pixly)
Opening .wal file with Wally or with Quark editor, shows the texture wrong.
Making a image from scratch with Pixly with Quake 2 pallete, shows wrong ingame when saving as wal trough Paintshop pro 7.
If you take a image made with your camera or phone and save it as a wal file trough Paintshop pro7 it will look good sometimes.
This is how the image should look
18 May 2018
Let's make textures - introduction : words and abbreviation used for textures and arrow behavior
Before i begin talking about in detail about making textures, i will present now words that describe textures and abbreviation used in DoD. I figure out about abbreviation with my brother and if you thing something is wrong, you can comment here.
Words for textures in Quark editor are presented as folders, you can click on a foder and texture and in PakScape (a .pak viewer).
Words that describe textures :
Textures word abbreviation example :

Textures abbreviation :
Words for textures in Quark editor are presented as folders, you can click on a foder and texture and in PakScape (a .pak viewer).
Words that describe textures :
Textures word abbreviation example :
Textures abbreviation :
Begining letters abbreviation Ending letters abbreviation
This means : This means :
hrd hard pl panel
nrm normal rk rock
sft soft fb fabric
wd wood
tl tile
gr grainy (could be grass too)
sd side
rd side road
rp rope
st stich
gl glass
The below words are used as it is, only in the begining.
water
lava
The numbers on the end of the textures name are for differentiate from eachother :
sftwd008
sftwd009
A arrow will penetrate a soft, wood, fabric and grass textures, but if it will hit rock or metal will ricochet horizontally or vertically or from wall to wall and doesen't hurt the player.
sftfb sticks 0 %
sftwd sticks 90 %
sftrd sticks 95 %
sftsd sticks 20 %
sftrp sticks 75 %
sftst sticks 35 %
sftgr sticks 95 %
nrmgl ricochet 100 %
rk ricochet 100 %
pl ricochet 100 %
03 May 2018
Quake 2 3.14 demo + 3.20 patch with DoD
I
used Quake 2 3.20 patch over Quake 2 demo (the demo is 3.14 version)
and it works with DoD. If you try to play Quake 2 demo it will not
work now, because you have updated the demo.
If
the controls doesent work right, change them in the control menu or
restart DoD.
In
the default.cfg moddify the lines below, so the secondary attack will
work after that :
Edit
:
To :
The
Quake 2 demo and DoD is less now in Mb size also.
DoD
single player works, i reached the second map. QeffectsGL
doesen't
work.
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