09 October 2015

How to record a demo ingame and run it

Just click ~ (on your keyboard) and write record ... (where ... is your demo name you want ) and write stop (to stop the demo). You will get in your roarke/demos folder a ...dm2 file.

Example :

record test
stop

To run your demo file :

map test.dm2



A end message will appear.

03 October 2015

QuArK editor .qrk file for DOD map making

Read bellow and enjoy the editor and this good game.
"History, tale and story of Dawn of Darkness" text is the work of Dawn of Darkness developer team. I have added monsters and npc and other objects, items, corpses, plants, monsters and npc and their possible effects (moodname, guard_distance, etc) that the editor did not add. I have added in the Dawn of Darkness.qrk file, their description (when you hover with your mouse over the little book of help), and their corresponding model and skin so you can see them in the 3d view. Also, i added the bounding boxes, but you must go in 3d view and adjust them as you want.
This video is of a map i made, to show a little example of what the editor and the mod can do.


Quark editor dawn of darkness .qrk file 

QuArK editor .qrk file V.2 for DOD map making


Dawn of Darkness working player sounds v.2

I added a link to my moddb where you can download, and also the description:

This version contains the players folder and a pak3.pak file. Add them in your "roarke" folder. Added : Modified inventory sound, search items, ammo pickup and weapon pickup. No more Quake 2 pick weapon and ammo sound style.
Dawn of Darkness working player sounds v.2

Dawn of Darkness working player sounds v.1

 I added a link to my moddb where you can download, and also the description:

Because pak0.pak has the files, but Dawn of Darkness still uses the Quake 2 player sounds, i made a folder "players" in "roarke" folder, with the sounds. Now, you will have the Dawn of darkness player sounds.
Dawn of Darkness working player sounds v.1
This file is obsolete, because v.2 is out.