28 May 2018

Links for texture making programs

You can get paintshop pro 7 from here :
OldVersion
About the above :
wikipedia
Pixly :
pixly
Wally link with some other tutorials :
telefragged
Wally download (click on either Draconic's site or HQH's site, the other two are down in archive site) :
Wally
Wal plugin in your Paint Shop Pro 7 folder :
Jasc Software Inc\Paint Shop Pro 7\Plugins\Formats
The plugin, which works for Paintshop pro 7 (PhotoShop .wal plugin) :
tastyspleen panjoo
Or get it from below, but copy the download link in https://archive.org/ (PhotoShop .Wal Plugin):
quake2.com
Another place :
idgames2
Beside the above link, check my older link :
programs i use for making textures

Let's make textures - Paintshop pro 7 and Wally (part 3)


You can make a texture from scratch and only prepare it with Paintshop pro 7 ! You will save it in the end with Wally.
Make sure the image is 8 bit image (256 colors) in Paintshop pro 7 or decrease it.


                                                                  Leave it like this, run optimizer


                                                            Pallete based, 0 dithering, 256 colors
                                            Use ,,Existing palette,, if you make a texture with a program with another palette
                                            (you will apply Quake 2 palette later, in the end and be sure to be 256 colors)


                              Single color transparency, existing image or layer transparency

                        Leave it non-interlaced, click ok, if you overwrite it, close the image and open it again
                   Now the backround pink type color which is transparent in Quake 2 and DoD looks bright
                   Bright vs how the image should be
If the image has a transparency, tweak your RGB with Paintshop pro 7 by clicking colors, edit palette and double click the pink color, be sure to be index 1 or 2 or at least choose the right pink. For a easy way, click Sort order By Hue
Tweak your RGB and after you put the right numbers, 159  91  83, you can click add to custom, for further remembering
Click ok and ok on Edit Palette
It is ok in Wally if the image looks bright, save it as a wal file with the size of 16, 32, 64, 128, 256. 


In Quark editor and in the game, for the transparency around the texture to appear, click mist and trans33 or trans66 in FaceFlags. If you look very close, the texture has a transparency effect too, but not from the distance.









27 May 2018

Let's make textures - Errors in Wally (part 2)

If you save with Pixly (trough palette) as a png file and as a .wal file trough Wally with 32 bit, you will have a alpha warning.  
It is showing without errors in Quake army knife, even if warning ,,32 bit image with alpha channel,,
The ingame texture looks diferent, not bad as a .wal file, but it should not have black backround. Black is not transparency. Black is transparency in Kingpin: Life of Crime.

Let's make textures - Errors in Paint Shop Pro 7 (part 1)

I will start showing the errors first, to see what not to do.
First, when you put your plugin in your folder :
Jasc Software Inc\Paint Shop Pro 7\Plugins\Formats
The plugin, which works for Paintshop pro 7 (PhotoShop .wal plugin) :
tastyspleen panjoo
Or get it from below, but copy the download link in https://archive.org/ (PhotoShop .Wal Plugin):
quake2.com
Another place :
idgames2
.pal file goes to :
Jasc Software Inc\Paint Shop Pro 7\Palettes

Saving a png file using Paintshop pro 7 save to wall (palette applied with Pixly)
Opening .wal file with Wally or with Quark editor, shows the texture wrong.
Making a image from scratch with Pixly with Quake 2 pallete, shows wrong ingame when saving as wal trough Paintshop pro 7.

If you take a image made with your camera or phone and save it as a wal file trough Paintshop pro7 it will look good sometimes.
This is how the image should look