The Dawn of Darkness team, than and now :
Dan Marinelli - 2D art for Quake 2 Dawn for Darkness
Andrew Belliveau - 2D art for Quake 2 Dawn for Darkness
Tom Colby - 3D art for Quake 2 Dawn for Darkness and Quake 2 purgatori model
Jesper Myrfors - Contributed for Quake 2 Dawn for Darkness, is a Wizard of the Coast and Magic: The Gathering artist.
Luke Whiteside - Contributed for Quake 2 Dawn for Darkness, ION Storm, Daikatana and Anachronox level designer.
Bobby Pavlock - Contributed for Quake 2 Dawn for Darkness, it is a level designer
Ty Smith - Contributed for Quake 2 Dawn for Darkness, it was working on different textures
Glenn Fricker - sounds for Quake 2 Dawn for Darkness
Dobes Vandermeer - code for Quake 2 Dawn for Darkness
Ben Glover - maps for Quake 2 Dawn for Darkness and Quake 2, Doom to Quake 2 level designer
Cho Yan Wong - maps for Quake 2 Dawn for Darkness and Quake 2 Red Rover level designer
Brendon Chung - maps for Quake 2 Dawn of Darkness, developer for Gravity Bone and level designer for Quake 2 engine based Barista game, among others
Pete Weatherby - maps for Quake 2 Dawn of Darkness and level designer for Quake 3 Arena
Jerk Gustafsson - maps for Quake 2 Dawn of Darkness and developer for Wolfenstein: The New Order and Wolfenstein: The Old Blood
Alex Kazhdan - Director, writer, 2D art for Quake 2 Dawn of Darkness
Anssi Hyytiainen - Maps, placement, finishing for Quake 2 Dawn of Darkness and other games (cinematics and level designer)
Greg Tice- 2D art, concept art for Quake 2 Dawn of Darkness
Marek Rabas - Code lead for Quake 2 Dawn of Darkness and worked on Dead Trigger
Eric Spitler - 3D art for Quake 2 Dawn of Darkness, now various 3d art
A big thank you !