You can get paintshop pro 7 from here :
OldVersion
About the above :
wikipedia
Pixly :
pixly
Wally link with some other tutorials :
telefragged
Wally download (click on either Draconic's site or HQH's site, the other two are down in archive site) :
Wally
Wal plugin in your Paint Shop Pro 7 folder :
Jasc Software Inc\Paint Shop Pro 7\Plugins\Formats
The plugin, which works for Paintshop pro 7 (PhotoShop .wal plugin) :
tastyspleen panjoo
Or get it from below, but copy the download link in https://archive.org/ (PhotoShop .Wal Plugin):
quake2.com
Another place :
idgames2
Beside the above link, check my older link :
programs i use for making textures
28 May 2018
Let's make textures - Paintshop pro 7 and Wally (part 3)
You can make a texture from scratch and only prepare it with Paintshop pro 7 ! You will save it in the end with Wally.
Make sure the image is 8 bit image (256 colors) in Paintshop pro 7 or decrease it.
Leave it like this, run optimizer
Pallete based, 0 dithering, 256 colors
Use ,,Existing palette,, if you make a texture with a program with another palette
(you will apply Quake 2 palette later, in the end and be sure to be 256 colors)
Single color transparency, existing image or layer transparency
Leave it non-interlaced, click ok, if you overwrite it, close the image and open it again
Now the backround pink type color which is transparent in Quake 2 and DoD looks bright
Bright vs how the image should be
If the image has a transparency, tweak your RGB with Paintshop pro 7 by clicking colors, edit palette and double click the pink color, be sure to be index 1 or 2 or at least choose the right pink. For a easy way, click Sort order By Hue
Tweak your RGB and after you put the right numbers, 159 91 83, you can click add to custom, for further remembering
Click ok and ok on Edit Palette
It is ok in Wally if the image looks bright, save it as a wal file with the size of 16, 32, 64, 128, 256.
27 May 2018
Let's make textures - Errors in Wally (part 2)
If you save with Pixly (trough palette) as a png file and as a .wal file trough Wally with 32 bit, you will have a alpha warning.
It is showing without errors in Quake army knife, even if warning ,,32 bit image with alpha channel,,
The ingame texture looks diferent, not bad as a .wal file, but it should
not have black backround. Black is not transparency. Black is
transparency in Kingpin: Life of Crime.
It is showing without errors in Quake army knife, even if warning ,,32 bit image with alpha channel,,
Let's make textures - Errors in Paint Shop Pro 7 (part 1)
I will start showing the errors first, to see what not to do.
First, when you put your plugin in your folder :
Jasc Software Inc\Paint Shop Pro 7\Plugins\Formats
The plugin, which works for Paintshop pro 7 (PhotoShop .wal plugin) :
tastyspleen panjoo
Or get it from below, but copy the download link in https://archive.org/ (PhotoShop .Wal Plugin):
quake2.com
Another place :
idgames2
.pal file goes to :
Jasc Software Inc\Paint Shop Pro 7\Palettes
Saving a png file using Paintshop pro 7 save to wall (palette applied with Pixly)
Opening .wal file with Wally or with Quark editor, shows the texture wrong.
Making a image from scratch with Pixly with Quake 2 pallete, shows wrong ingame when saving as wal trough Paintshop pro 7.
If you take a image made with your camera or phone and save it as a wal file trough Paintshop pro7 it will look good sometimes.
First, when you put your plugin in your folder :
Jasc Software Inc\Paint Shop Pro 7\Plugins\Formats
The plugin, which works for Paintshop pro 7 (PhotoShop .wal plugin) :
tastyspleen panjoo
Or get it from below, but copy the download link in https://archive.org/ (PhotoShop .Wal Plugin):
quake2.com
Another place :
idgames2
.pal file goes to :
Jasc Software Inc\Paint Shop Pro 7\Palettes
Saving a png file using Paintshop pro 7 save to wall (palette applied with Pixly)
Opening .wal file with Wally or with Quark editor, shows the texture wrong.
Making a image from scratch with Pixly with Quake 2 pallete, shows wrong ingame when saving as wal trough Paintshop pro 7.
If you take a image made with your camera or phone and save it as a wal file trough Paintshop pro7 it will look good sometimes.
This is how the image should look
18 May 2018
Let's make textures - introduction : words and abbreviation used for textures and arrow behavior
Before i begin talking about in detail about making textures, i will present now words that describe textures and abbreviation used in DoD. I figure out about abbreviation with my brother and if you thing something is wrong, you can comment here.
Words for textures in Quark editor are presented as folders, you can click on a foder and texture and in PakScape (a .pak viewer).
Words that describe textures :
Textures word abbreviation example :
Textures abbreviation :
Words for textures in Quark editor are presented as folders, you can click on a foder and texture and in PakScape (a .pak viewer).
Words that describe textures :
Textures word abbreviation example :
Textures abbreviation :
Begining letters abbreviation Ending letters abbreviation
This means : This means :
hrd hard pl panel
nrm normal rk rock
sft soft fb fabric
wd wood
tl tile
gr grainy (could be grass too)
sd side
rd side road
rp rope
st stich
gl glass
The below words are used as it is, only in the begining.
water
lava
The numbers on the end of the textures name are for differentiate from eachother :
sftwd008
sftwd009
A arrow will penetrate a soft, wood, fabric and grass textures, but if it will hit rock or metal will ricochet horizontally or vertically or from wall to wall and doesen't hurt the player.
sftfb sticks 0 %
sftwd sticks 90 %
sftrd sticks 95 %
sftsd sticks 20 %
sftrp sticks 75 %
sftst sticks 35 %
sftgr sticks 95 %
nrmgl ricochet 100 %
rk ricochet 100 %
pl ricochet 100 %
03 May 2018
Quake 2 3.14 demo + 3.20 patch with DoD
I
used Quake 2 3.20 patch over Quake 2 demo (the demo is 3.14 version)
and it works with DoD. If you try to play Quake 2 demo it will not
work now, because you have updated the demo.
If
the controls doesent work right, change them in the control menu or
restart DoD.
In
the default.cfg moddify the lines below, so the secondary attack will
work after that :
Edit
:
To :
The
Quake 2 demo and DoD is less now in Mb size also.
DoD
single player works, i reached the second map. QeffectsGL
doesen't
work.
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